Real-Time Ray-Tracing (2011)
Real-Time Ray-Tracing (2011)
This was my first attempt at implementing real-time ray tracing in AlloSystem.
AlloSystem is a cross-platform software infrastructure to create interactive multimedia applications, and I wanted to see if it was possible to render real-time ray traced visuals while maintaining interactive capabilities.
By implementing BVH tree acceleration into the rendering equations, I was able to get decent rendering speeds to achieve interaction via AlloSystem.
This research became the basis of my current research which is to provide a real-time interactive and immersive environment that is easy to use.